make things into types
This commit is contained in:
parent
00f8253ee1
commit
b04157e4ae
@ -6,7 +6,11 @@ pub fn set_presence(ctx: &poise::serenity_prelude::Context, status: ServerRespon
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ctx.set_presence(
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Some(ActivityData::custom(match status.online() {
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true => {
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format!("{}/{} players online", status.players(), status.max())
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format!(
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"{}/{} players online",
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status.players().unwrap(),
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status.max().unwrap()
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)
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}
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false => "Server offline!".to_string(),
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})),
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@ -18,4 +22,4 @@ pub fn set_presence(ctx: &poise::serenity_prelude::Context, status: ServerRespon
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false => OnlineStatus::DoNotDisturb,
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},
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);
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}
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}
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21
src/main.rs
21
src/main.rs
@ -1,9 +1,12 @@
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mod funcs;
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mod minecraft;
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mod scpsl;
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mod types;
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mod funcs;
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use tokio::join;
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use dotenvy::{self, dotenv};
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use minecraft::Minecraft;
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use scpsl::SCPSL;
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use tokio::join;
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use url::{self, Url};
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#[macro_use]
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extern crate log;
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@ -12,5 +15,17 @@ extern crate log;
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async fn main() {
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dotenv().ok();
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pretty_env_logger::init();
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join!(scpsl::run(), minecraft::run());
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let gamerzone = Minecraft::new(
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Url::try_from("https://api.mcstatus.io/v2/status/java/gamer.shibedrill.site").unwrap(),
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std::env::var("TOKEN_BOT_MC_GAMER").unwrap(),
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);
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let mchprs = Minecraft::new(
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Url::try_from("https://api.mcstatus.io/v2/status/java/mchprs.shibedrill.site").unwrap(),
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std::env::var("TOKEN_BOT_MC_MCHPRS").unwrap(),
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);
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let scpsl = SCPSL::new(
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Url::try_from("https://api.scplist.kr/api/servers/81460").unwrap(),
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std::env::var("TOKEN_BOT_SCPSL").unwrap(),
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);
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join!(scpsl.run(), mchprs.run(), gamerzone.run());
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}
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117
src/minecraft.rs
117
src/minecraft.rs
@ -1,6 +1,7 @@
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use poise::serenity_prelude as serenity;
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use reqwest::{Client, Request};
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use serenity::*;
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use url::Url;
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use crate::{funcs, types::ServerResponse};
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@ -16,25 +17,66 @@ struct Players {
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max: i32,
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}
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pub struct Data {}
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pub struct Data {
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controller: Minecraft,
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}
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async fn get_status() -> Result<ServerResponse, anyhow::Error> {
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let http_client = Client::new();
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let request = Request::new(
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reqwest::Method::GET,
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"https://api.mcstatus.io/v2/status/java/gamer.shibedrill.site"
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.try_into()?,
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);
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let response = http_client.execute(request).await?;
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let data: ServerSummary = serde_json::from_str(&response.text().await?)?;
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if let Some(players) = data.players {
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Ok(ServerResponse::new(
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data.online,
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players.online as u32,
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players.max as u32,
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))
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} else {
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Ok(ServerResponse::new(data.online, 0, 0))
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#[derive(Clone)]
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pub struct Minecraft {
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url: Url,
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token: String,
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}
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impl Minecraft {
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pub fn new(url: Url, token: String) -> Self {
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Self { url, token }
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}
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pub async fn get_status(&self) -> Result<ServerResponse, anyhow::Error> {
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let http_client = Client::new();
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let request = Request::new(reqwest::Method::GET, self.url.clone());
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let response = http_client.execute(request).await?;
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let data: ServerSummary = serde_json::from_str(&response.text().await?)?;
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if let Some(players) = data.players {
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Ok(ServerResponse::new(
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data.online,
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Some(players.online as u32),
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Some(players.max as u32),
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))
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} else {
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Ok(ServerResponse::new(data.online, None, None))
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}
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}
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pub async fn run(&self) {
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let controller = self.clone();
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let framework = poise::Framework::builder()
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.options(poise::FrameworkOptions {
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event_handler: |ctx, event, framework, data| {
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Box::pin(event_handler(ctx, event, framework, data))
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},
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..Default::default()
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})
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.setup(|ctx, _ready, framework| {
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Box::pin(async move {
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poise::builtins::register_globally(ctx, &framework.options().commands).await?;
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Ok(Data { controller })
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})
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})
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.build();
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info!("Built framework successfully.");
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let mut discord_client = ClientBuilder::new(
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self.token.clone(),
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serenity::GatewayIntents::non_privileged(),
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)
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.framework(framework)
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.activity(ActivityData::custom("Waiting on initial status..."))
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.await
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.inspect_err(|e| error!("Failed to start client: {}", e))
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.unwrap();
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info!("Built client successfully.");
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let _ = discord_client.start().await;
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}
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}
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@ -42,13 +84,15 @@ pub async fn event_handler(
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ctx: &serenity::Context,
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event: &serenity::FullEvent,
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_framework: poise::FrameworkContext<'_, Data, Error>,
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_data: &Data,
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data: &Data,
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) -> Result<(), Error> {
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match event {
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serenity::FullEvent::Ready {
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data_about_bot: _data,
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data_about_bot: _bot_data,
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} => loop {
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let status = get_status()
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let status = data
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.controller
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.get_status()
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.await
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.inspect_err(|e| error!("Failed to get status: {}", e))
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.unwrap();
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@ -60,34 +104,3 @@ pub async fn event_handler(
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_ => Ok(()),
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}
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}
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pub async fn run() {
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let framework = poise::Framework::builder()
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.options(poise::FrameworkOptions {
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event_handler: |ctx, event, framework, data| {
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Box::pin(event_handler(ctx, event, framework, data))
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},
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..Default::default()
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})
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.setup(|ctx, _ready, framework| {
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Box::pin(async move {
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poise::builtins::register_globally(ctx, &framework.options().commands).await?;
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Ok(Data {})
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})
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})
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.build();
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info!("Built framework successfully.");
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let mut discord_client = ClientBuilder::new(
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std::env::var("MINECRAFT_BOT_TOKEN").inspect_err(|e| {error!("Failed to get token: {}", e)}).unwrap(),
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serenity::GatewayIntents::non_privileged(),
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)
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.framework(framework)
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.activity(ActivityData::custom("Waiting on initial status..."))
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.await
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.inspect_err(|e| error!("Failed to start client: {}", e))
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.unwrap();
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info!("Built client successfully.");
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let _ = discord_client.start().await;
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}
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117
src/scpsl.rs
117
src/scpsl.rs
@ -1,8 +1,8 @@
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use crate::{funcs, types::ServerResponse};
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use poise::serenity_prelude as serenity;
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use reqwest::{Client, Request};
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use serenity::*;
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use url::Url;
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#[derive(serde::Deserialize)]
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#[allow(non_snake_case)]
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@ -11,40 +11,85 @@ struct ServerSummary {
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players: String,
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}
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pub struct Data {}
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pub struct Data {
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controller: SCPSL,
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}
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async fn get_status() -> Result<ServerResponse, anyhow::Error> {
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let http_client = Client::new();
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let request = Request::new(
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reqwest::Method::GET,
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url::Url::try_from("https://api.scplist.kr/api/servers/81460")?,
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);
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let response = http_client.execute(request).await?;
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let data: ServerSummary = serde_json::from_str(&response.text().await?)?;
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#[derive(Clone)]
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pub struct SCPSL {
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url: Url,
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token: String,
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}
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let playercount: Result<Vec<u32>, _> =
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data.players.split('/').map(|x| x.parse::<u32>()).collect();
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impl SCPSL {
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pub fn new(url: Url, token: String) -> Self {
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Self { url, token }
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}
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async fn get_status(&self) -> Result<ServerResponse, anyhow::Error> {
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let http_client = Client::new();
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let request = Request::new(reqwest::Method::GET, self.url.clone());
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let response = http_client.execute(request).await?;
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let data: ServerSummary = serde_json::from_str(&response.text().await?)?;
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let playercount_unwrapped = playercount?;
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let playercount: Result<Vec<u32>, _> =
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data.players.split('/').map(|x| x.parse::<u32>()).collect();
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Ok(ServerResponse::new(
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data.online,
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playercount_unwrapped[0],
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playercount_unwrapped[1],
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))
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let playercount_unwrapped = playercount?;
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Ok(ServerResponse::new(
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data.online,
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playercount_unwrapped.get(0).map(|u| u.clone()),
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playercount_unwrapped.get(1).map(|u| u.clone()),
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))
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}
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pub async fn run(&self) {
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let controller = self.clone();
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let framework = poise::Framework::builder()
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.options(poise::FrameworkOptions {
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initialize_owners: true,
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event_handler: |ctx, event, framework, data| {
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Box::pin(event_handler(ctx, event, framework, data))
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},
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..Default::default()
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})
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.setup(|ctx, _ready, framework| {
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Box::pin(async move {
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poise::builtins::register_globally(ctx, &framework.options().commands).await?;
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Ok(Data { controller })
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})
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})
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.build();
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info!("Built framework successfully.");
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let mut discord_client = ClientBuilder::new(
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self.token.clone(),
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serenity::GatewayIntents::non_privileged(),
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)
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.framework(framework)
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.activity(ActivityData::custom("Waiting on initial status..."))
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.await
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.inspect_err(|e| error!("Failed to start client: {}", e))
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.unwrap();
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info!("Built client successfully.");
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let _ = discord_client.start().await;
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}
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}
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pub async fn event_handler(
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ctx: &serenity::Context,
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event: &serenity::FullEvent,
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_framework: poise::FrameworkContext<'_, Data, Error>,
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_data: &Data,
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data: &Data,
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) -> Result<(), Error> {
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match event {
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serenity::FullEvent::Ready {
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data_about_bot: _data,
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} => loop {
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let status = get_status()
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let status = data
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.controller
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.get_status()
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.await
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.inspect_err(|e| error!("Failed to get status: {}", e))
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.unwrap();
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@ -56,35 +101,3 @@ pub async fn event_handler(
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_ => Ok(()),
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}
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}
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pub async fn run() {
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let framework = poise::Framework::builder()
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.options(poise::FrameworkOptions {
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initialize_owners: true,
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event_handler: |ctx, event, framework, data| {
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Box::pin(event_handler(ctx, event, framework, data))
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},
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..Default::default()
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})
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.setup(|ctx, _ready, framework| {
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Box::pin(async move {
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poise::builtins::register_globally(ctx, &framework.options().commands).await?;
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Ok(Data {})
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})
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})
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.build();
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info!("Built framework successfully.");
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let mut discord_client = ClientBuilder::new(
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std::env::var("SCPSL_BOT_TOKEN").inspect_err(|e| {error!("Failed to get token: {}", e)}).unwrap(),
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serenity::GatewayIntents::non_privileged(),
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)
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.framework(framework)
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.activity(ActivityData::custom("Waiting on initial status..."))
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.await
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.inspect_err(|e| error!("Failed to start client: {}", e))
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.unwrap();
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info!("Built client successfully.");
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let _ = discord_client.start().await;
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}
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16
src/types.rs
16
src/types.rs
@ -1,11 +1,11 @@
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pub struct ServerResponse {
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online: bool,
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players: u32,
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max: u32,
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players: Option<u32>,
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max: Option<u32>,
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}
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impl ServerResponse {
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pub fn new(online: bool, players: u32, max: u32) -> Self {
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pub fn new(online: bool, players: Option<u32>, max: Option<u32>) -> Self {
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ServerResponse {
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online,
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players,
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@ -17,11 +17,11 @@ impl ServerResponse {
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self.online
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}
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pub fn players(&self) -> u32 {
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pub fn players(&self) -> Option<u32> {
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self.players
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}
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pub fn max(&self) -> u32 {
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pub fn max(&self) -> Option<u32> {
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self.max
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}
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@ -30,6 +30,10 @@ impl ServerResponse {
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}
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pub fn to_string(&self) -> String {
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format!("{}/{} ({})", self.players, self.max, self.online)
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if let (Some(players), Some(max)) = (self.players, self.max) {
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format!("{}/{} ({})", players, max, self.online)
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} else {
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format!("N/A ({})", self.online)
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}
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}
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}
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